I must admit I didn't have 'touchstart click' before, only 'click', but adding it has not made a difference for me. Not working beautifully means no slide out menu, nothing. Yes, I am running the latest version of my page. Sponsored by and others. Copy code. Please tell us why you want to mark the subject as inappropriate. Maximum characters. Report Inappropriate Cancel. From : guest. Content :. Type the characters you see in the picture below.

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Supporting both TouchEvent and MouseEvent

Send Update Cancel. Email ID. Attach files. Desktop Google Docs. Each Attachment size should not exceed 1. Max no of attachments : 3. Loading User Profile Response title. Publish Back to edit Cancel. Sign In. New to this Portal? Click here to Sign up. You can also use the below options to login. Search jQuery Search. Move this topic Cancel.Posted by: admin February 23, Leave a comment. Working on a website that is also viewable on mobile and need to bind an action on both touchstart and mousedown.

Any other tricks that can fix the problem for all android? You get touchstartbut once you cancel it you no longer get mousedown. The event will propagate normally even when cancelled. The browser will ignore it, but your hooks will still work. Mozilla agrees with me on this one:.

I recommend you try jquery-fast-click. I tried the other approach on this question and others. Each fixed one issue, and introduced another. Write this code and add j query punch touch js. Tags: androidjquerysed. February 26, Android Leave a comment.

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Questions: In my layout, I am using falling for predefined values for android:textAppearence. But, there are, as I found, at least 2 ways to define them, which yields a very different result like, di Questions: I have following custom font family code, and i want to have font weight for that font abc. How can solve it? Add menu. How to bind both Mousedown and Touchstart, but not respond to both? How to define textAppearence value in android layout-Exceptionshub February 26, Android Leave a comment Questions: In my layout, I am using falling for predefined values for android:textAppearence.

What's the difference between lineSpacingExtra and lineSpacingMultiplier? Firebase Remote Config: Can't read any values, but fetch is successful.CSS's venerable :hover pseudo class forms the backbone of many CSS effects, triggered when the mouse rolls over an element on the page.

In today's changing landscape however where touch screen inputs share center stage with the mouse, this has presented a bit of a conundrum for webmasters. Touch based devices in an effort to not be left out in the cold with such a pervasive CSS feature do respond to hover, but in the only way that's possible for them, on "tap" versus an actual "hover". This "always on" hover effect is benign in some cases, but a nuisance or even detrimental to the user experience in others.

Take for example a set of "volumn" buttons on the page with a "hover" effect that changes their background color- for mouse users, the effect informs the user that the buttons can be interacted with when the mouse rolls over them, but on touch devices where the background color "sticks" to the buttons on tap, it misleads users into thinking the volume is continuously increasing or decreasing after single a tap.

In this tutorial, we'll look at 4 different ways to disable or modify the default :hover effect on mobile devices for a better user experience across platforms. Lets get rolling. A common way is to use JavaScript to make that determination:. With the " non-touch " class now in place only for devices that return false when testing for touch support using JavaScriptwe then modify our :hover related styles to only target those devices:.

This approach is simple and succinct, though it's not without its pitfalls. Detecting for touch support accurately is notoriously difficult using current browsers' APIs, and there will be instances where browsers that don't support touch or visa versa will report the opposite instead.

Overall, however, this approach does meet the threshold of being "good enough" where the :hover effect doesn't affect the user experience -positively or negatively- that much anyway across platforms.

The inverse of the 1st method, this approach lets you leave your original :hover styles alone, and instead craft customized :hover styles targeting touch devices on top of them. We'll make use of JavaScript's " touchstart " event, which is invoked whenever the user makes contact with the screen on touch enabled devices, to first determine in real time that the device does in fact support touch input before adding a " can-touch " class to the document root element.

The very first time the user touches the screen, the CSS class " can-touch " is added to the root element, indicating the device is touch based.

We make use of the classList API - which enjoys excellent support on mobile browsers- to more elegantly add the class to the element. To prevent the action from being performed beyond once, we deregister the assigned function from the event immediately afterwards. With this set up, we can define our initial :hover styles as normal, then undo or modify it for touch devices afterwards, for example:. This approach is arguably more accurate than the first in separating touch and non touch devices, though it does require the user to touch the screen first before it kicks in.

For dealing with :hover effects that occur on demand anyway, it works, though depending on the differences in styles between the normal and "can-touch" :hover classes, a brief shift in the page's layout may occur as the later is applied to the page on demand.

Also, note that touch events such as " touchstart " are not supported on all mobile browsersIE and Firefox mobile conspicuously being two of them. For our purpose we're interested in " pointer " and " hover ", which tells us the level of precision of the user's primary input device and to what degree it supports hover.

Take a look at the following CSS media queries and the type of input devices that they help isolate:. All of the above logic can also be packaged in JavaScript using window. While you may think you've arrived at the holy grail of detecting for :hover support- using CSS Media Queries Level 4- the reality doesn't quite yet align with its potential. At present no Firefox browser up to FF 50 supports it, which pretty much renders this approach unpractical until things improve in that area.

Secondly, the current specs for Media Queries Level 4 Interaction Media Features offer little advantage in my opinion over the proceeding two methods of handling :hover behavior across platforms, other than its elegance and no JavaScript reliance. This means a laptop with both touch and mouse inputs will always be pigeonholed as a touch device in most cases, and occasionally depending on the specific set up, a "mouse" device, forcing our :hover related styles to cater to only one of those inputs, regardless of what input the user is currently using.

This is obviously a major shortcoming, one that leads to my final detection method below. As mentioned, all previous detection methods we've seen so far are static when passing judgment on what input type the user is currently using; when confronted with a hybrid device that supports both touch and non touched inputs and the fact that the user can switch between these inputs at any time, it's "Houston we have a problem", as they say.

The basic idea behind checking in real time the user's input type is simple enough, with the devil turning out to be in the details. We already have half of the magic formula in Method 2 above, where we turn to JavaScript's " ontouchstart " event handler to be informed when the user has made contact with the screen and hence is using touch at that moment.

The first thought naturally is to enlist one of JavaScript's mouse related events - " mouseover ", " mousemove ", " mouseenter " etc - to help us make the call, but the excitement is short-lived once you realize that touch screen devices also respond to mouse events much like CSS :hover whenever the user taps on the screen, eroding the distinction between all of these events on touch devices. What I've found is that when both a " touchstart " and mouse event such as " mouseover " are registered on the page, the order of the two events firing when the user touches the screen is consistently the former first followed by the later event:.I started receiving feedback that some clickable elements on my social networks were not working on touch devices.

Without much thought, I went ahead and added touchstart along side of click to bind both events:. This resolved the issue with form submit buttons but not hearts. Hearts persist on the page when clicked. Things worked fine on the desktop but tapping a heart on your phone would fire both click and touchstart events.

This would heart and immediately unheart the item. I then did some research and polled my friends to see how they would do it. My buddy Khary suggested sniffing the browser for touch capabilities and setting the event handler accordingly.

The interwebs corroborated this and I proceeded to use a variable for the event:. Worked great on my desktop and Android phone. Even worked on iOS which was the platform that was double firing. Code went live. Nothing formal was reported so I assumed these were edge cases and did not action on them.

touchstart not working on mobile

I continued to research and eventually a formal bug report came in. I learned about a third device I was not considering, the touchscreen laptop. Binding one event means only that event be supported. Binding touchstart and click seemed ideal to handle these hybrid devices. To keep the event from firing twice, I added e.

I included e. Pug dad. Born again Linux user.

Android mobile touch screen not working solution.

Previous Reads. Josh Sherman. Software Development JavaScript. Do good. Join the Conversation. Good stuff? Want more? Weekly emails about technology, development, and sometimes sauerkraut. About Josh Husband.The reason why click only works on the second time on some hand held devices is because the first click is emulated as mouseover. You could perhaps use mousedown or if it is a hover nav then use mouseenter or mouseover. Because first click is emulated as mouseover you can have a rule like this:.

In the end you will probably have to make reduced test cases to debug properly. Try creating a page with a single toggle click action and do your testing there. The full library comes with quite some overhead, but you can customise the download and just get the event-related stuff.

If you want to implement it yourself, the basic idea would be a combination of the touchstart and touchend event with a certain threshold:. Like many jQuery methods.

It can be used for event delegation as well as usual event bindings. I meant on the desktop simulator in chrome. Have you tried installing Eclipse on your computer? This topic was automatically closed 91 days after the last reply. New replies are no longer allowed. What is best mouse event for 'click' on mobile devices? List li'.

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I actually tested on a real iphone 5s also.Reality is more inconsistent than in this card. Do your own tests here for all devices you need to support. Touch devices have their own set of events like touchstart or touchmove.

Because mobile browsers should also work with with web applications that were build for mouse devices, touch devices also fire classic mouse events like mousedown or click. If the sequence is canceled, the subsequents mouse events will never fire.

touchstart not working on mobile

Only these events will fire:. When you call event. Note that an event handler bound to a parent element here document can not cancel the sequence:. There seems to be an inconsistency with current Chrome versions, where an event handler bound to the document can cancel the sequence when it calls event.

If you found our advice to be useful, you might like our book about maintainable Rails applications:. All source code included in the card Event order when clicking on touch devices is licensed under the license stated below.

This includes both code snippets embedded in the card text and code that is included as a file attachment. Excepted from this license are code snippets that are explicitely marked as citations from another source. Sign up. When a user follows a link on a touch device, the following events will be fired in sequence: touchstart touchend mousemove mousedown mouseup click Canceling the event sequence The sequence can be canceled by either dragging the finger after touchstart touching the element for a long time an JavaScript event handler calling event.

touchstart not working on mobile

Only these events will fire: touchstart touchend Caveats when canceling with JavaScript When you call event. Check out our new e-book:. Growing Rails Applications in Practice. Learn to structure large Ruby on Rails codebases with the tools you already know and love. Owner of this card: Henning Koch. Say thanks. Your thanks were sent to! If you found our advice to be useful, you might like our book about maintainable Rails applications: Check out our new e-book:.

License for source code All source code included in the card Event order when clicking on touch devices is licensed under the license stated below.

4 novel ways to deal with sticky :hover effects on mobile devices

Privacy policy Terms of service Imprint. This website uses cookies to improve usability and analyze traffic. Accept or learn more.The TouchEvent interface represents an UIEvent which is sent when the state of contacts with a touch-sensitive surface changes.

This surface can be a touch screen or trackpad, for example. The event can describe one or more points of contact with the screen and includes support for detecting movement, addition and removal of contact points, and so forth.

Touches are represented by the Touch object; each touch is described by a position, size and shape, amount of pressure, and target element.

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Lists of touches are represented by TouchList objects. This interface inherits properties from its parent, UIEvent and Event. There are several types of event that can be fired to indicate that touch-related changes have occurred. You can determine which of these has happened by looking at the event's TouchEvent. Sent when the user places a touch point on the touch surface.

The event's target will be the element in which the touch occurred. Sent when the user removes a touch point from the surface that is, when they lift a finger or stylus from the surface. This is also sent if the touch point moves off the edge of the surface; for example, if the user's finger slides off the edge of the screen. The event's target is the same element that received the touchstart event corresponding to the touch point, even if the touch point has moved outside that element.

The touch point or points that were removed from the surface can be found in the TouchList specified by the changedTouches attribute. Sent when the user moves a touch point along the surface. This event is also sent if the values of the radius, rotation angle, or force attributes of a touch point change. Sent when a touch point has been disrupted in some way. There are several possible reasons why this might happen and the exact reasons will vary from device to device, as well as browser to browser :.

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It's important to note that in many cases, both touch and mouse events get sent in order to let non-touch-specific code still interact with the user. If you use touch events, you should call preventDefault to keep the mouse event from being sent as well. To override this behavior, you need to set the passive option to falseafter which calling preventDefault will work as specified.

A demo is available on the Google Developer site. The GlobalEventHandlers mixin defines these events as global events that are available on any element in the DOM that the user can interact with.

Get the latest and greatest from MDN delivered straight to your inbox. Sign in to enjoy the benefits of an MDN account. Note: The rate at which touchmove events is sent is browser-specific, and may also vary depending on the capability of the user's hardware.

You must not rely on a specific granularity of these events.

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The compatibility table on this page is generated from structured data. Last modified: Jun 19,by MDN contributors. Related Topics. Learn the best of web development Get the latest and greatest from MDN delivered straight to your inbox. The newsletter is offered in English only at the moment. Sign up now. Sign in with Github Sign in with Google. Added ontouchstartontouchendontouchmoveontouchend global attribute handlers.

Touch Events The definition of 'TouchEvent' in that specification. Chrome Full support